Wednesday, July 3, 2013

HyperLaunch 3.0 Kicks Hyper-Ass (Apologies, I had to!)

A few days into the new HyperLaunch and I am extremely impressed.

I started to do an upgrade as outlined by the steps on the new HyperLaunch site but after 20 or so minutes I felt starting from scratch would be the easiest way to go. My folder names were all out of whack and disorganized and this would be a good way to get it all cleaned up.

After downloading a fresh install of Hyperspin and adding the applicable HyperLaunch files I was off to the races.  First, how exactly is this different from the old HyperLaunch? This is like going from McDonald's into a 5 star restaurant.  The HL team wrote an ENTIRE GUI application, which so neatly and logically organizes things you will never know how you lived without it.

2 hours in I had MULTIPLE systems setup completely, only because I knew exactly where to link in all the options, and could easily look at the (very helpful) module notes if something didn't work.

Finally got FDS to switch disk sides via NES controller!
I even took this new found rhythm and fixed a few things that have been bugging me for awhile, that I had previously hit some brick walls on.  For example, for the Famicom Disk System, some games require a disk eject, a side switch and an additional disk eject (presumably re-inserting the disk).  Well that's all pickles and ice cream, but mapping that to a controller did not come that easy.  It actually was extremely easy to do in XPadder, I just had to find the correct way to do it.


 In short this thing is fucking incredible.  I have spent the past few days making minor tweaks and perfecting certain things.  I feel like the end is finally in sight with this project and am getting quite excited about the prospect.  I am also going to make some artwork and get the PC case wrapped in vinyl to make it look especially awesome (and will be subsequently posting pictures here).

It's a good thing too, because yesterday I picked up my (slightly beat up) Ms. Pac-Man cocktail table machine, which needs a little work.

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