Friday, April 1, 2011

NES Mod, oy vay

Well, after configuring Superbox, you would think a simple 1-2 system setup would be cake, right?  WRONG!  The problem comes from using only 1 control method (NES Controller) which does not have a lot of buttons.  The second problem comes from configuring Hyperspin.  When HS closes a game, it pretty much brute force closes the program and the program does not shut down normally.  Because of this, any changes made while the emulator is running is not saved.  This has not been an issue thus far, but this also means that games are not saved.  Any progress made in Zelda, Final Fantasy, or anything with a save feature will be lost.  So the journey to find a solution  began!

I won't bore you with the many details of what I've been trying to do, but most of it sucks.  I'm to the point where I can get the emulator closing with saving from HS, but can't do it from the controller.

I've also been having some fun with my dremel.  I took out the raised part of the plastic on the bottom of the casing and sanded down the excess plastic.  I did take off a screw hole mount that the power button needs, but that won't be a big deal to fix.  (I went through a few cutting pieces while doing this as you can see below)

I've also made a custom boot and login screen for Windows 7 to help mask the fact that it's Windows 7.  Of course you are still going to be able to tell it's a PC when booting, but there are some things you can't avoid.

So for a short checklist, all of the NES data is on there, I've decided to add Game Boy as well since it was an 8 bit Nintendo System, and of course Boxee for Netflix (which I found wheel art for on the HS FTP site!)  The motherboard (obviously) is here, kits are on the way to convert the original controller ports to USB, and I still have to order the pico psu.


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